Animate 1.0.1.0

Announcement
Fix
Improvement

Animate is now live on the Unreal Engine Marketplace!

We have also released a Day 1 patch for Animate. It is already included with the version of Animate that went live.

Fixes

  • Updated outdated node comments.
  • Updated example blueprints to be easier to read and duplicate.
  • Changed the object type of the default interpreters from "Static Mesh Component" to "Mesh Component".

Improvements

  • Removed "FStructAnimateCurve" in favor of just using "FStructAnimateValueSource" directly instead.
  • Added "BP_AnimateActorBase_SingleSource" class as simple boilerplate class that can be used to quickly create Animate Actors with a single value source (e.g. brightness, one-axis animations).
  • Added "BP_AnimateActorBase_RotLoc" class as simple boilerplate class that can be used to quickly create Animate Actors with a rotation and location value source.

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