Back again with the latest news regarding Regensturm.
— Unreal Engine 5 —
As the full release of Unreal Engine 5 is coming up, we would like to share our policy on version support going forward.
For the time being, we will continue to support all products for 4.26 & 4.27 until the second major release of UE5 (assumed to be UE5.2).
We understand that some don't want, or wish, to upgrade their projects to UE5 immediately upon release. That's why we'll still provide support and updates for Unreal Engine 4 after the release of UE5.
After the release of UE5.2 (or equivalent), we will discontinue the UE4 version of our products on the marketplace, but we will still provide support for existing customers until 6 months after its release. This also includes providing support to upgrade their project to Unreal Engine 5 to the best of our ability.
Motion will be compatible with UE5 upon release.
— Animate —
We're getting closer to finalizing the development of Animate - a tool designed to animate any actor in your scene, for creating more dynamic environments and gameplay. As with previous projects, we test out our creations in "real-world scenarios" where we take what we've made, put it into a fresh project and create a sample scene / scenario / game.
Whilst doing that for Animate we came to the conclusion that the current feature set of Animate, whilst working perfectly fine and time-saving as intended, lacks a feature set great enough that we would consider enough for you guys.
That's why we will extend Animate with an adapter layer, meaning you can not only animate the Transform of an Actor, but animate virtually any property of any actor (e.g. brightness of a light source or the volume of a sound).
In order to extend Animate, we will need additional time to revise Animate's architecture, its documentation and create more example content that will ship with Animate.
We thank everyone for their patience and can't wait to see what you guys create with Motion and Animate. We'd love to see any progress you've made in our discord server! (https://rgn.st/discord)
If you'd like to support us in our endeavour to create the best possible infrastructure for your games, please leave a review for Motion on the marketplace. It will only take a minute, but it will make a huge difference for us. (https://rgn.st/motion)