Adding this to Motion could expand the possibilities Motion is used for.
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Multiplayer version of Motion. Due to the nature of performant multiplayer code, it would have to be rewritten in C++.
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Replacing existing footstep system with animation notification based system & Metasounds for more precision.
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It allows users to animate any actor in their scene using multiple curves (combined called a circuit) and create their own Animate components which allow them to use the curve data for anything else and anyhow else.
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I think it would be handy to be able to translate selected bones from a character skeleton's animation data into curves. That way, you could theoretically get realistic head motion from mocap data, such as Unreal's LiveLink face app.
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Being able to create smooth FOV-transitions would fit really well with Motion, and can be used in several different scenarios. Use-cases: Speed Boosts (see: Octane's tactical ability from Apex Legends) Jump Pads Jump Scares (see: Amnesia: The Dark Descent)
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A high-polished, well-documented Inventory System is worth gold.
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Adding a function that when a button is held down, it allows the head and camera to look around separate from the body so you can walk in one direction while looking somewhere else. ArmA 3 has this and it's super handy to have when needing to maintain situational awareness.
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Improve the Motion documentation by explaining newly added concepts and provide more examples in form of written guides and videos on how to implement changes to Motion.
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